TriggerEvent('codem-labgame:client:startHacking', labgameFinish, level, time, moveSpeed)
local function labgameFinish(success) -- callback function
if success then
print('Player succeeded')
else
print('Player failed')
end
end
RegisterCommand("testlabhack", function()
TriggerEvent('codem-labgame:client:startHacking', labgameFinish, 'level-3', 30, 0.15)
end)