How To ?
How To Made Things For mInventory Remake
Last updated
How To Made Things For mInventory Remake
Last updated
You need to have codem-appearance script for this feauture. If you don't have it you can get it from here.
If you already have it , go to " codem-inventory/config/config.lua " and change this config parameter to true.
Next add this item code blocks to " codem-inventory/config/itemlist.lua " file.
tshirt_1 = { name = 'tshirt_1', label = 'Tshirt', weight = 100, type = 'clothes', image = 'tshirt_1.png', unique = true, useable = true, shouldClose = false, combinable = nil, description = 'A Useable Outfit' },
torso_1 = { name = 'torso_1', label = 'Torso', weight = 100, type = 'clothes', image = 'torso_1.png', unique = true, useable = true, shouldClose = false, combinable = nil, description = 'A Useable Outfit' },
arms = { name = 'arms', label = 'Gloves', weight = 100, type = 'clothes', image = 'arms.png', unique = true, useable = true, shouldClose = false, combinable = nil, description = 'A Useable Outfit' },
pants_1 = { name = 'pants_1', label = 'Pants', weight = 100, type = 'clothes', image = 'pants_1.png', unique = true, useable = true, shouldClose = false, combinable = nil, description = 'A Useable Outfit' },
shoes_1 = { name = 'shoes_1', label = 'Shoes', weight = 100, type = 'clothes', image = 'shoes_1.png', unique = true, useable = true, shouldClose = false, combinable = nil, description = 'A Useable Outfit' },
mask_1 = { name = 'mask_1', label = 'Mask', weight = 100, type = 'clothes', image = 'mask_1.png', unique = true, useable = true, shouldClose = false, combinable = nil, description = 'A Useable Outfit' },
bproof_1 = { name = 'bproof_1', label = 'Vest', weight = 100, type = 'clothes', image = 'Armor.png', unique = true, useable = true, shouldClose = false, combinable = nil, description = 'A Useable Outfit' },
chain_1 = { name = 'chain_1', label = 'Chain', weight = 100, type = 'clothes', image = 'chain_1.png', unique = true, useable = true, shouldClose = false, combinable = nil, description = 'A Useable Outfit' },
helmet_1 = { name = 'helmet_1', label = 'Helmet', weight = 100, type = 'clothes', image = 'helmet_1.png', unique = true, useable = true, shouldClose = false, combinable = nil, description = 'A Useable Outfit' },
glasses_1 = { name = 'glasses_1', label = 'Glasses', weight = 100, type = 'clothes', image = 'glasses_1.png', unique = true, useable = true, shouldClose = false, combinable = nil, description = 'A Useable Outfit' },
watches_1 = { name = 'watches_1', label = 'Watches', weight = 100, type = 'clothes', image = 'watches_1.png', unique = true, useable = true, shouldClose = false, combinable = nil, description = 'A Useable Outfit' },
bracelets_1 = { name = 'bracelets_1', label = 'Bracelets', weight = 100, type = 'clothes', image = 'bracelets_1.png', unique = true, useable = true, shouldClose = false, combinable = nil, description = 'A Useable Outfit' },
bags_1 = { name = 'bags_1', label = 'Bags', weight = 100, type = 'clothes', image = 'bags_1.png', unique = true, useable = true, shouldClose = false, combinable = nil, description = 'A Useable Outfit' },
And restart the server.
Go to " codem-inventory/config/config.lua " and change this config parameter to true. ,
Than add this code block to " codem-inventory/config/itemlist.lua " file.
cash = { name = 'cash', label = 'cash', weight = 0, type = 'item', image = 'cash.png', unique = false, useable = false, shouldClose = false, description = 'A Useable BoomMic' },
Go to " codem-inventory/config/config.lua " and change this config parameters to true. And if you want to add new items use the current template.
Go to " codem-inventory/config/config.lua " file and set the paramater to true.
You can adjust the items durabiltiy settings in here.
If decay equals to time durabilty of the item will drain according to items durability amount.
Go to " codem-inventory/config/config.lua " and change this paramter to true.
After that you need to submit your webhooks to " editable/discordlog.lua "
You need to use the event down below.
And also you need to set market name and items in the " config/shops.lua " file.
RegisterNetEvent('codem-inventory:openshop', function(shopname)
if Config.Shops[shopname] then
OpenInventoryShop(shopname, Config.Shops[shopname])
else
print('not found shop')
end
end)
You need to use the event down below. There are 2 different options, you can use any of them.
TriggerServerEvent('inventory:server:OpenInventory', 'stash', stashid, {maxweight = 150000, slots = 50})
TriggerServerEvent('codem-inventory:server:openstash', stashId, slot,weight, stashlabel)