If default items get conflict with an existing item in your server you can change it from here
Config.Items = { -- if you change the item name don't forget to change image name located at mWeed\html\assets\item_images ["indica_seed"] = { -- dont change the key name ="indica_seed", -- item name label ="Indica Seed", -- label displayed in ui }, ["sativa_seed"] = { -- dont change the key name ="sativa_seed", -- item name label ="Sativa Seed", -- label displayed in ui }, ["indica_weed"] = { -- dont change the key name ="indica_weed", -- item name label ="Indica Weed", -- label displayed in ui }, ["sativa_weed"] = { -- dont change the key name ="sativa_weed", -- item name label ="Sativa Weed", -- label displayed in ui }, ["fertilizer"] = { -- dont change the key name ="fertilizer", -- item name label ="Fertilizer", -- label displayed in ui }, ["quality_fertilizer"] = { -- dont change the key name ="quality_fertilizer", -- item name label ="Quality Fertilizer", -- label displayed in ui }, ["spray"] = { -- dont change the key name ="spray", -- item name label ="Spray", -- label displayed in ui }, ["water"] = { -- dont change the key name ="water", -- item name label ="Water", -- label displayed in ui }, ["grubber"] = { -- dont change the key name ="grubber", -- item name label ="Grubber", -- label displayed in ui }, ["raw_paper"] = { -- dont change the key name ="raw_paper", -- item name label ="Raw Paper", -- label displayed in ui }, ["grinder"] = { -- dont change the key name ="grinder", -- item name label ="Grinder", -- label displayed in ui }, ["indica_joint"] = { -- dont change the key name ="indica_joint", -- item name label ="Indica Joint", -- label displayed in ui }, ["sativa_joint"] = { -- dont change the key name ="sativa_joint", -- item name label ="Sativa Joint", -- label displayed in ui }, ["lemon_haze_joint"] = { -- dont change the key name ="lemon_haze_joint", -- item name label ="Lemon Haze Joint", -- label displayed in ui }, ["purple_haze_joint"] = { -- dont change the key name ="purple_haze_joint", -- item name label ="Purple Haze Joint", -- label displayed in ui }, ["grinded_indica"] = { -- dont change the key name ="grinded_indica", -- item name label ="Grinded Indica", -- label displayed in ui }, ["grinded_sativa"] = { -- dont change the key name ="grinded_sativa", -- item name label ="Grinded Sativa", -- label displayed in ui },}
Water And Floundering Status Configuration
Time to reduce watering and floundering status.
Config.GeneralSettings = {decayTime=function() returnmath.random(30000, 60000) end }
Plant Waste Scenario Configuration
Revival rate if the player did not use Quality Fertilizer and water or floundering status drops to 0 (higher number means more luck) (set the number between 1-100).
Config.GeneralSettings.revivalRate =40
Production Quantity Configuration
Items to be given after the player rolls the weed you can change it by your like.