⚙️Configuration

Configuration for mMultichar ESX Resource

Clothing Configuration

Adjust according to the clothing script you use.

Phone Number And Nationality Configuration

If you see them on the character screen, the data extracted from the user table is not correct, for this they should edit the part in the 2nd picture according to their user tables.

Starter Items Configuration

Item given when the player creates a character.

Config.ESXStarterItem 
Config.ESXStarterItem = {
    [1] = {item = 'water', amount = 2},
    [2] = {item = 'phone', amount = 1},
}
item given when you create a character

Spawn Selector Configuration

If true, it asks for the spawn location with the spawnselector If true, they should edit the " Config.SetSpawnTrigger " function.

Appearance Configuration

The dressed pads that come when they create a new character can also organize this place according to themselves, whichever outfit they start with.

make sure fivem-appearance or illenium-appearance skinchanger script is turned off

Character Change Option Configuration

It allows you to change characters without leaving the server.

Loading Screen Problem Configuration

If the login screen doesn't close and the character screen comes up that way, they should adjust it according to their own servers.

Nationality Configuration

What you need to do to add nationality via Extended

" es_extended/server/main.lua " change codes according to the images.

Step 1

Before

After

Step 2

Before

After

Step 3

Before

After

Step 4

Before

After

Step 5

Before

After

Premade " main.lua "

```lua
SetMapName('San Andreas')
SetGameType('ESX Legacy')

local oneSyncState = GetConvar('onesync', 'off')
local newPlayer = 'INSERT INTO `users` SET `accounts` = ?, `identifier` = ?, `group` = ?'
local loadPlayer = 'SELECT `accounts`, `job`, `job_grade`, `group`, `position`, `inventory`, `skin`, `loadout`, `metadata`'

if Config.Multichar then
	newPlayer = newPlayer .. ', `firstname` = ?, `lastname` = ?, `dateofbirth` = ?, `sex` = ?, `height` = ?, `nationality` = ?'
end

if Config.Multichar or Config.Identity then
	loadPlayer = loadPlayer .. ', `firstname`, `lastname`, `dateofbirth`, `sex`, `height`, `nationality`'
end

loadPlayer = loadPlayer .. ' FROM `users` WHERE identifier = ?'

if Config.Multichar then
	AddEventHandler('esx:onPlayerJoined', function(src, char, data)
		while not next(ESX.Jobs) do
			Wait(50)
		end

		if not ESX.Players[src] then
			local identifier = char .. ':' .. ESX.GetIdentifier(src)
			if data then
				createESXPlayer(identifier, src, data)
			else
				loadESXPlayer(identifier, src, false)
			end
		end
	end)
else
	RegisterNetEvent('esx:onPlayerJoined')
	AddEventHandler('esx:onPlayerJoined', function()
		local _source = source
		while not next(ESX.Jobs) do
			Wait(50)
		end

		if not ESX.Players[_source] then
			onPlayerJoined(_source)
		end
	end)
end

function onPlayerJoined(playerId)
	local identifier = ESX.GetIdentifier(playerId)
	if identifier then
		if ESX.GetPlayerFromIdentifier(identifier) then
			DropPlayer(playerId,
				('there was an error loading your character!\nError code: identifier-active-ingame\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same Rockstar account.\n\nYour Rockstar identifier: %s'):format(
					identifier))
		else
			local result = MySQL.scalar.await('SELECT 1 FROM users WHERE identifier = ?', { identifier })
			if result then
				loadESXPlayer(identifier, playerId, false)
			else
				createESXPlayer(identifier, playerId)
			end
		end
	else
		DropPlayer(playerId,
			'there was an error loading your character!\nError code: identifier-missing-ingame\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.')
	end
end

function createESXPlayer(identifier, playerId, data)
	local accounts = {}

	for account, money in pairs(Config.StartingAccountMoney) do
		accounts[account] = money
	end

	local defaultGroup = "user"
	if Core.IsPlayerAdmin(playerId) then
		print(('[^2INFO^0] Player ^5%s^0 Has been granted admin permissions via ^5Ace Perms^7.'):format(playerId))
		defaultGroup = "admin"
	end

	if not Config.Multichar then
		MySQL.prepare(newPlayer, { json.encode(accounts), identifier, defaultGroup }, function()
			loadESXPlayer(identifier, playerId, true)
		end)
	else
		MySQL.prepare(newPlayer,
			{ json.encode(accounts), identifier, defaultGroup, data.firstname, data.lastname, data.dateofbirth, data.sex, data.height, data.nationality}, function()
				loadESXPlayer(identifier, playerId, true)
			end)
	end
end

if not Config.Multichar then
	AddEventHandler('playerConnecting', function(_, _, deferrals)
		deferrals.defer()
		local playerId = source
		local identifier = ESX.GetIdentifier(playerId)

		if oneSyncState == "off" or oneSyncState == "legacy" then
			return deferrals.done(('[ESX] ESX Requires Onesync Infinity to work. This server currently has Onesync set to: %s'):format(oneSyncState))
		end

		if not Core.DatabaseConnected then
			return deferrals.done('[ESX] OxMySQL Was Unable To Connect to your database. Please make sure it is turned on and correctly configured in your server.cfg')
		end

		if identifier then
			if ESX.GetPlayerFromIdentifier(identifier) then
				return deferrals.done(
					('[ESX] There was an error loading your character!\nError code: identifier-active\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same account.\n\nYour identifier: %s'):format(
						identifier))
			else
				return deferrals.done()
			end
		else
			return deferrals.done(
				'[ESX] There was an error loading your character!\nError code: identifier-missing\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.')
		end
	end)
end

function loadESXPlayer(identifier, playerId, isNew)
	local userData = {
		accounts = {},
		inventory = {},
		job = {},
		loadout = {},
		playerName = GetPlayerName(playerId),
		weight = 0,
		metadata = {}
	}
	local result = MySQL.prepare.await(loadPlayer, { identifier })
	local job, grade, jobObject, gradeObject = result.job, tostring(result.job_grade)
	local foundAccounts, foundItems = {}, {}

	-- Accounts
	if result.accounts and result.accounts ~= '' then
		local accounts = json.decode(result.accounts)

		for account, money in pairs(accounts) do
			foundAccounts[account] = money
		end
	end

	for account, data in pairs(Config.Accounts) do
		if data.round == nil then
			data.round = true
		end
		local index = #userData.accounts + 1
		userData.accounts[index] = {
			name = account,
			money = foundAccounts[account] or Config.StartingAccountMoney[account] or 0,
			label = data.label,
			round = data.round,
			index = index
		}
	end

	-- Job
	if ESX.DoesJobExist(job, grade) then
		jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
	else
		print(('[^3WARNING^7] Ignoring invalid job for ^5%s^7 [job: ^5%s^7, grade: ^5%s^7]'):format(identifier, job, grade))
		job, grade = 'unemployed', '0'
		jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
	end

	userData.job.id = jobObject.id
	userData.job.name = jobObject.name
	userData.job.label = jobObject.label

	userData.job.grade = tonumber(grade)
	userData.job.grade_name = gradeObject.name
	userData.job.grade_label = gradeObject.label
	userData.job.grade_salary = gradeObject.salary

	userData.job.skin_male = {}
	userData.job.skin_female = {}

	if gradeObject.skin_male then
		userData.job.skin_male = json.decode(gradeObject.skin_male)
	end
	if gradeObject.skin_female then
		userData.job.skin_female = json.decode(gradeObject.skin_female)
	end

	-- Inventory
	if not Config.OxInventory then
		if result.inventory and result.inventory ~= '' then
			local inventory = json.decode(result.inventory)

			for name, count in pairs(inventory) do
				local item = ESX.Items[name]

				if item then
					foundItems[name] = count
				else
					print(('[^3WARNING^7] Ignoring invalid item ^5"%s"^7 for ^5"%s^7"'):format(name, identifier))
				end
			end
		end

		for name, item in pairs(ESX.Items) do
			local count = foundItems[name] or 0
			if count > 0 then
				userData.weight = userData.weight + (item.weight * count)
			end

			table.insert(userData.inventory,
				{
					name = name,
					count = count,
					label = item.label,
					weight = item.weight,
					usable = Core.UsableItemsCallbacks[name] ~= nil,
					rare = item.rare,
					canRemove = item.canRemove
				})
		end

		table.sort(userData.inventory, function(a, b)
			return a.label < b.label
		end)
	else
		if result.inventory and result.inventory ~= '' then
			userData.inventory = json.decode(result.inventory)
		else
			userData.inventory = {}
		end
	end

	-- Group
	if result.group then
		if result.group == "superadmin" then
			userData.group = "admin"
			print("[^3WARNING^7] ^5Superadmin^7 detected, setting group to ^5admin^7")
		else
			userData.group = result.group
		end
	else
		userData.group = 'user'
	end

	-- Loadout
	if not Config.OxInventory then
		if result.loadout and result.loadout ~= '' then
			local loadout = json.decode(result.loadout)

			for name, weapon in pairs(loadout) do
				local label = ESX.GetWeaponLabel(name)

				if label then
					if not weapon.components then
						weapon.components = {}
					end
					if not weapon.tintIndex then
						weapon.tintIndex = 0
					end

					table.insert(userData.loadout,
						{
							name = name,
							ammo = weapon.ammo,
							label = label,
							components = weapon.components,
							tintIndex = weapon.tintIndex
						})
				end
			end
		end
	end

	-- Position
	userData.coords = json.decode(result.position) or Config.DefaultSpawns[math.random(#Config.DefaultSpawns)]

	-- Skin
	if result.skin and result.skin ~= '' then
		userData.skin = json.decode(result.skin)
	else
		if userData.sex == 'f' then
			userData.skin = { sex = 1 }
		else
			userData.skin = { sex = 0 }
		end
	end

	-- Identity
	if result.firstname and result.firstname ~= '' then
		userData.firstname = result.firstname
		userData.lastname = result.lastname
		userData.playerName = userData.firstname .. ' ' .. userData.lastname
		if result.dateofbirth then
			userData.dateofbirth = result.dateofbirth
		end
		if result.sex then
			userData.sex = result.sex
		end
		if result.height then
			userData.height = result.height
		end

		if result.nationality then
			userData.nationality = result.nationality
		end
	end

	if result.metadata and result.metadata ~= '' then
		local metadata = json.decode(result.metadata)
		userData.metadata = metadata
	end

	local xPlayer = CreateExtendedPlayer(playerId, identifier, userData.group, userData.accounts, userData.inventory, userData.weight, userData.job, userData.loadout, userData.playerName, userData.coords, userData.metadata)
	ESX.Players[playerId] = xPlayer
	Core.playersByIdentifier[identifier] = xPlayer

	if userData.firstname then
		xPlayer.set('firstName', userData.firstname)
		xPlayer.set('lastName', userData.lastname)
		if userData.dateofbirth then
			xPlayer.set('dateofbirth', userData.dateofbirth)
		end
		if userData.sex then
			xPlayer.set('sex', userData.sex)
		end
		if userData.height then
			xPlayer.set('height', userData.height)
		end

		if userData.nationality then
			xPlayer.set('nationality', userData.nationality)
		end
		
	end

	TriggerEvent('esx:playerLoaded', playerId, xPlayer, isNew)

	xPlayer.triggerEvent('esx:playerLoaded',
		{
			accounts = xPlayer.getAccounts(),
			coords = userData.coords,
			identifier = xPlayer.getIdentifier(),
			inventory = xPlayer.getInventory(),
			job = xPlayer.getJob(),
			loadout = xPlayer.getLoadout(),
			maxWeight = xPlayer.getMaxWeight(),
			money = xPlayer.getMoney(),
			sex = xPlayer.get("sex") or "m",
			firstName = xPlayer.get("firstName") or "John",
			lastName = xPlayer.get("lastName") or "Doe",
			dateofbirth = xPlayer.get("dateofbirth") or "01/01/2000",
			height = xPlayer.get("height") or 120,
			nationality = xPlayer.get("nationality") or "American",
			dead = false,
			metadata = xPlayer.getMeta()
		}, isNew,
		userData.skin)

	if not Config.OxInventory then
		xPlayer.triggerEvent('esx:createMissingPickups', Core.Pickups)
	else
		exports.ox_inventory:setPlayerInventory(xPlayer, userData.inventory)

		if isNew then
			for account, money in pairs(Config.StartingAccountMoney) do
				if account == 'money' or account == 'black_money' then
					exports.ox_inventory:AddItem(playerId, account, money)
				end
			end
		end
	end
	xPlayer.triggerEvent('esx:registerSuggestions', Core.RegisteredCommands)
	print(('[^2INFO^0] Player ^5"%s"^0 has connected to the server. ID: ^5%s^7'):format(xPlayer.getName(), playerId))
end

AddEventHandler('chatMessage', function(playerId, _, message)
	local xPlayer = ESX.GetPlayerFromId(playerId)
	if message:sub(1, 1) == '/' and playerId > 0 then
		CancelEvent()
		local commandName = message:sub(1):gmatch("%w+")()
		xPlayer.showNotification(TranslateCap('commanderror_invalidcommand', commandName))
	end
end)

AddEventHandler('playerDropped', function(reason)
	local playerId = source
	local xPlayer = ESX.GetPlayerFromId(playerId)

	if xPlayer then
		TriggerEvent('esx:playerDropped', playerId, reason)

		Core.playersByIdentifier[xPlayer.identifier] = nil
		Core.SavePlayer(xPlayer, function()
			ESX.Players[playerId] = nil
		end)
	end
end)

AddEventHandler('esx:playerLogout', function(playerId, cb)
	local xPlayer = ESX.GetPlayerFromId(playerId)
	if xPlayer then
		TriggerEvent('esx:playerDropped', playerId)

		Core.playersByIdentifier[xPlayer.identifier] = nil
		Core.SavePlayer(xPlayer, function()
			ESX.Players[playerId] = nil
			if cb then
				cb()
			end
		end)
	end
	TriggerClientEvent("esx:onPlayerLogout", playerId)
end)

if not Config.OxInventory then
	RegisterNetEvent('esx:updateWeaponAmmo')
	AddEventHandler('esx:updateWeaponAmmo', function(weaponName, ammoCount)
		local xPlayer = ESX.GetPlayerFromId(source)

		if xPlayer then
			xPlayer.updateWeaponAmmo(weaponName, ammoCount)
		end
	end)

	RegisterNetEvent('esx:giveInventoryItem')
	AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCount)
		local playerId = source
		local sourceXPlayer = ESX.GetPlayerFromId(playerId)
		local targetXPlayer = ESX.GetPlayerFromId(target)
		local distance = #(GetEntityCoords(GetPlayerPed(playerId)) - GetEntityCoords(GetPlayerPed(target)))
		if not sourceXPlayer or not targetXPlayer or distance > Config.DistanceGive then
			print(('[^3WARNING^7] Player Detected Cheating: ^5%s^7'):format(GetPlayerName(playerId)))
			return
		end

		if type == 'item_standard' then
			local sourceItem = sourceXPlayer.getInventoryItem(itemName)

			if itemCount > 0 and sourceItem.count >= itemCount then
				if targetXPlayer.canCarryItem(itemName, itemCount) then
					sourceXPlayer.removeInventoryItem(itemName, itemCount)
					targetXPlayer.addInventoryItem(itemName, itemCount)

					sourceXPlayer.showNotification(TranslateCap('gave_item', itemCount, sourceItem.label, targetXPlayer.name))
					targetXPlayer.showNotification(TranslateCap('received_item', itemCount, sourceItem.label, sourceXPlayer.name))
				else
					sourceXPlayer.showNotification(TranslateCap('ex_inv_lim', targetXPlayer.name))
				end
			else
				sourceXPlayer.showNotification(TranslateCap('imp_invalid_quantity'))
			end
		elseif type == 'item_account' then
			if itemCount > 0 and sourceXPlayer.getAccount(itemName).money >= itemCount then
				sourceXPlayer.removeAccountMoney(itemName, itemCount, "Gave to " .. targetXPlayer.name)
				targetXPlayer.addAccountMoney(itemName, itemCount, "Received from " .. sourceXPlayer.name)

				sourceXPlayer.showNotification(TranslateCap('gave_account_money', ESX.Math.GroupDigits(itemCount), Config.Accounts[itemName].label, targetXPlayer.name))
				targetXPlayer.showNotification(TranslateCap('received_account_money', ESX.Math.GroupDigits(itemCount), Config.Accounts[itemName].label,
					sourceXPlayer.name))
			else
				sourceXPlayer.showNotification(TranslateCap('imp_invalid_amount'))
			end
		elseif type == 'item_weapon' then
			if sourceXPlayer.hasWeapon(itemName) then
				local weaponLabel = ESX.GetWeaponLabel(itemName)
				if not targetXPlayer.hasWeapon(itemName) then
					local _, weapon = sourceXPlayer.getWeapon(itemName)
					local _, weaponObject = ESX.GetWeapon(itemName)
					itemCount = weapon.ammo
					local weaponComponents = ESX.Table.Clone(weapon.components)
					local weaponTint = weapon.tintIndex
					if weaponTint then
						targetXPlayer.setWeaponTint(itemName, weaponTint)
					end
					if weaponComponents then
						for _, v in pairs(weaponComponents) do
							targetXPlayer.addWeaponComponent(itemName, v)
						end
					end
					sourceXPlayer.removeWeapon(itemName)
					targetXPlayer.addWeapon(itemName, itemCount)

					if weaponObject.ammo and itemCount > 0 then
						local ammoLabel = weaponObject.ammo.label
						sourceXPlayer.showNotification(TranslateCap('gave_weapon_withammo', weaponLabel, itemCount, ammoLabel, targetXPlayer.name))
						targetXPlayer.showNotification(TranslateCap('received_weapon_withammo', weaponLabel, itemCount, ammoLabel, sourceXPlayer.name))
					else
						sourceXPlayer.showNotification(TranslateCap('gave_weapon', weaponLabel, targetXPlayer.name))
						targetXPlayer.showNotification(TranslateCap('received_weapon', weaponLabel, sourceXPlayer.name))
					end
				else
					sourceXPlayer.showNotification(TranslateCap('gave_weapon_hasalready', targetXPlayer.name, weaponLabel))
					targetXPlayer.showNotification(TranslateCap('received_weapon_hasalready', sourceXPlayer.name, weaponLabel))
				end
			end
		elseif type == 'item_ammo' then
			if sourceXPlayer.hasWeapon(itemName) then
				local _, weapon = sourceXPlayer.getWeapon(itemName)

				if targetXPlayer.hasWeapon(itemName) then
					local _, weaponObject = ESX.GetWeapon(itemName)

					if weaponObject.ammo then
						local ammoLabel = weaponObject.ammo.label

						if weapon.ammo >= itemCount then
							sourceXPlayer.removeWeaponAmmo(itemName, itemCount)
							targetXPlayer.addWeaponAmmo(itemName, itemCount)

							sourceXPlayer.showNotification(TranslateCap('gave_weapon_ammo', itemCount, ammoLabel, weapon.label, targetXPlayer.name))
							targetXPlayer.showNotification(TranslateCap('received_weapon_ammo', itemCount, ammoLabel, weapon.label, sourceXPlayer.name))
						end
					end
				else
					sourceXPlayer.showNotification(TranslateCap('gave_weapon_noweapon', targetXPlayer.name))
					targetXPlayer.showNotification(TranslateCap('received_weapon_noweapon', sourceXPlayer.name, weapon.label))
				end
			end
		end
	end)

	RegisterNetEvent('esx:removeInventoryItem')
	AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
		local playerId = source
		local xPlayer = ESX.GetPlayerFromId(playerId)

		if type == 'item_standard' then
			if itemCount == nil or itemCount < 1 then
				xPlayer.showNotification(TranslateCap('imp_invalid_quantity'))
			else
				local xItem = xPlayer.getInventoryItem(itemName)

				if (itemCount > xItem.count or xItem.count < 1) then
					xPlayer.showNotification(TranslateCap('imp_invalid_quantity'))
				else
					xPlayer.removeInventoryItem(itemName, itemCount)
					local pickupLabel = ('%s [%s]'):format(xItem.label, itemCount)
					ESX.CreatePickup('item_standard', itemName, itemCount, pickupLabel, playerId)
					xPlayer.showNotification(TranslateCap('threw_standard', itemCount, xItem.label))
				end
			end
		elseif type == 'item_account' then
			if itemCount == nil or itemCount < 1 then
				xPlayer.showNotification(TranslateCap('imp_invalid_amount'))
			else
				local account = xPlayer.getAccount(itemName)

				if (itemCount > account.money or account.money < 1) then
					xPlayer.showNotification(TranslateCap('imp_invalid_amount'))
				else
					xPlayer.removeAccountMoney(itemName, itemCount, "Threw away")
					local pickupLabel = ('%s [%s]'):format(account.label, TranslateCap('locale_currency', ESX.Math.GroupDigits(itemCount)))
					ESX.CreatePickup('item_account', itemName, itemCount, pickupLabel, playerId)
					xPlayer.showNotification(TranslateCap('threw_account', ESX.Math.GroupDigits(itemCount), string.lower(account.label)))
				end
			end
		elseif type == 'item_weapon' then
			itemName = string.upper(itemName)

			if xPlayer.hasWeapon(itemName) then
				local _, weapon = xPlayer.getWeapon(itemName)
				local _, weaponObject = ESX.GetWeapon(itemName)
				local components, pickupLabel = ESX.Table.Clone(weapon.components)
				xPlayer.removeWeapon(itemName)

				if weaponObject.ammo and weapon.ammo > 0 then
					local ammoLabel = weaponObject.ammo.label
					pickupLabel = ('%s [%s %s]'):format(weapon.label, weapon.ammo, ammoLabel)
					xPlayer.showNotification(TranslateCap('threw_weapon_ammo', weapon.label, weapon.ammo, ammoLabel))
				else
					pickupLabel = ('%s'):format(weapon.label)
					xPlayer.showNotification(TranslateCap('threw_weapon', weapon.label))
				end

				ESX.CreatePickup('item_weapon', itemName, weapon.ammo, pickupLabel, playerId, components, weapon.tintIndex)
			end
		end
	end)

	RegisterNetEvent('esx:useItem')
	AddEventHandler('esx:useItem', function(itemName)
		local source = source
		local xPlayer = ESX.GetPlayerFromId(source)
		local count = xPlayer.getInventoryItem(itemName).count

		if count > 0 then
			ESX.UseItem(source, itemName)
		else
			xPlayer.showNotification(TranslateCap('act_imp'))
		end
	end)

	RegisterNetEvent('esx:onPickup')
	AddEventHandler('esx:onPickup', function(pickupId)
		local pickup, xPlayer, success = Core.Pickups[pickupId], ESX.GetPlayerFromId(source)

		if pickup then
			if pickup.type == 'item_standard' then
				if xPlayer.canCarryItem(pickup.name, pickup.count) then
					xPlayer.addInventoryItem(pickup.name, pickup.count)
					success = true
				else
					xPlayer.showNotification(TranslateCap('threw_cannot_pickup'))
				end
			elseif pickup.type == 'item_account' then
				success = true
				xPlayer.addAccountMoney(pickup.name, pickup.count, "Picked up")
			elseif pickup.type == 'item_weapon' then
				if xPlayer.hasWeapon(pickup.name) then
					xPlayer.showNotification(TranslateCap('threw_weapon_already'))
				else
					success = true
					xPlayer.addWeapon(pickup.name, pickup.count)
					xPlayer.setWeaponTint(pickup.name, pickup.tintIndex)

					for _, v in ipairs(pickup.components) do
						xPlayer.addWeaponComponent(pickup.name, v)
					end
				end
			end

			if success then
				Core.Pickups[pickupId] = nil
				TriggerClientEvent('esx:removePickup', -1, pickupId)
			end
		end
	end)
end

ESX.RegisterServerCallback('esx:getPlayerData', function(source, cb)
	local xPlayer = ESX.GetPlayerFromId(source)

	cb({
		identifier = xPlayer.identifier,
		accounts = xPlayer.getAccounts(),
		inventory = xPlayer.getInventory(),
		job = xPlayer.getJob(),
		loadout = xPlayer.getLoadout(),
		money = xPlayer.getMoney(),
		position = xPlayer.getCoords(true),
		metadata = xPlayer.getMeta()
	})
end)

ESX.RegisterServerCallback('esx:isUserAdmin', function(source, cb)
	cb(Core.IsPlayerAdmin(source))
end)

ESX.RegisterServerCallback('esx:getGameBuild', function(_, cb)
	cb(tonumber(GetConvar("sv_enforceGameBuild", 1604)))
end)

ESX.RegisterServerCallback('esx:getOtherPlayerData', function(_, cb, target)
	local xPlayer = ESX.GetPlayerFromId(target)

	cb({
		identifier = xPlayer.identifier,
		accounts = xPlayer.getAccounts(),
		inventory = xPlayer.getInventory(),
		job = xPlayer.getJob(),
		loadout = xPlayer.getLoadout(),
		money = xPlayer.getMoney(),
		position = xPlayer.getCoords(true),
		metadata = xPlayer.getMeta()
	})
end)

ESX.RegisterServerCallback('esx:getPlayerNames', function(source, cb, players)
	players[source] = nil

	for playerId, _ in pairs(players) do
		local xPlayer = ESX.GetPlayerFromId(playerId)

		if xPlayer then
			players[playerId] = xPlayer.getName()
		else
			players[playerId] = nil
		end
	end

	cb(players)
end)

ESX.RegisterServerCallback("esx:spawnVehicle", function(source, cb, vehData)
	local ped = GetPlayerPed(source)
	ESX.OneSync.SpawnVehicle(vehData.model or `ADDER`, vehData.coords or GetEntityCoords(ped), vehData.coords.w or 0.0, vehData.props or {}, function(id)
		if vehData.warp then
			local vehicle = NetworkGetEntityFromNetworkId(id)
			local timeout = 0
			while GetVehiclePedIsIn(ped) ~= vehicle and timeout <= 15 do
				Wait(0)
				TaskWarpPedIntoVehicle(ped, vehicle, -1)
				timeout += 1
			end
		end
		cb(id)
	end)
end)

AddEventHandler('txAdmin:events:scheduledRestart', function(eventData)
	if eventData.secondsRemaining == 60 then
		CreateThread(function()
			Wait(50000)
			Core.SavePlayers()
		end)
	end
end)

AddEventHandler('txAdmin:events:serverShuttingDown', function()
	Core.SavePlayers()
end)

```

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