Configuration
Configuration of mMulticharacter Remake Resource
Last updated
Configuration of mMulticharacter Remake Resource
Last updated
This resource config file is inside the " codem-multicharacter/config " folder.
Select the framework you are using on your server.
Select the SQL database system you are using on your server.
If you want to camera to be shaked between player animations you can set this value to true if you don't want it you can set it to false.
You can adjust the hidden camera coordinates from here. This is the camera that when players don't have any character they'll see this location. Currently set at GTA's original sky location.
You can select 6 different color theme from here. You can check all the themes previews from here.
You can set your server logo image from here. This will be shown on the User Interface.
If you want or don't want your players to delete their characters you can toggle this option as true/false.
If you want your player to spawn at qb apartments after character creation set this value to true, if not set it to false.
If you want to use ESX's Spawn Selector after the players clicks to " Continue " button from user interface set this value to true, if not set it to false.
If you are using mSpawn Selector and want you to bring this resource after the mMulticharacter Remake resource set this value to true, if not set it to false.
This is the value for default spawn location. When player click " Continue " button they will spawn to this location. If they are using any spawn selector resource this value will not be triggered.
Logout commands makes players to logout from their characters during the game. They can switch between characters with this command. If you want you can make this command available only for admins and if you don't want it you can set it for all the players.
You can set currency symbol that shown in the user interface from here. Default is " dollars ".
You can set the number of slots you want for your players to create a character in. You can set as many as you want, and you can also make them purchasable from Tebex by enabling the Tebex parameter.
If you want to create your own camera and your own modifications for the job animations you can make it from " codem-multicharacter/editable/animations " folder. In this folder you will see the job animations ".lua " files. You can edit them as you wish. More brief on that explained here. After you made the adjustments or added a new animation for any job you want it you need to add them to config to work. You can also enable or disable cam background blur and adjust the Depth of Field strenght from here.